I wonder how do textures impact on fps against simply colored 3d objects.

I have a bunch of raw 3d objects to put into a scenery, they look very rough 
because of lack of details. Fps performance is very good. Well, I could make 
them look much nicer by applying textures to them. This will eat graphic card's 
memory of course, but I really don't know if that will impact on graphic 
performance as well. Will I get a drop down performance just by applying 
textures? Or the only effect will consist in eating up all the AGP card memory?

There's another question. I am used to creating high detailed objects for low 
distance view and a second low detailed copy for high distance view. That 
speeds up the simulator when the object is distant but ... does FGFS unload the 
unused high detailed 3d object (and its texture file) from the graphic cards 
memory?

   Roberto

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