Hi Ben,

bsupnik wrote:

> On the other hand, it's a lot less work to write a client for FG than to 
> write a client, server, ATC client, possibly write clients for other 
> flight sims to get higher user numbers, write the protocols, find a VoIP 
> lib, and also get the servers and donated bandwidth and then convince a 
> few thousand people to use the service on a regular basis.

Just for your information: FlightGear actually _has_ a working
multiplayer interface, including a protocol that probably outperforms
the VATSIM protocol, there are multiplayer servers and even a 'moving
map' based on Gogle Maps, there is a choice of suitable OpenSource VoIP
client libraries as well as servers that would do the job.

But you're right, we currently don't have an ATC client (well, there
_are_ OpenSource ATC clients which probably could be modified to work
with our multiplayer servers) and, this argument really strikes: We
won't be able to build a community that large in a reasonable time. As
we experience several thousand downloads of FlightGear binary packages
per month, apparently only a few users at ready for this level of
fidelity.

Cheers,
        Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
--------------------------------------------------------------------------


_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to