Hi Ben, bsupnik wrote:
> On the other hand, it's a lot less work to write a client for FG than to > write a client, server, ATC client, possibly write clients for other > flight sims to get higher user numbers, write the protocols, find a VoIP > lib, and also get the servers and donated bandwidth and then convince a > few thousand people to use the service on a regular basis. Just for your information: FlightGear actually _has_ a working multiplayer interface, including a protocol that probably outperforms the VATSIM protocol, there are multiplayer servers and even a 'moving map' based on Gogle Maps, there is a choice of suitable OpenSource VoIP client libraries as well as servers that would do the job. But you're right, we currently don't have an ATC client (well, there _are_ OpenSource ATC clients which probably could be modified to work with our multiplayer servers) and, this argument really strikes: We won't be able to build a community that large in a reasonable time. As we experience several thousand downloads of FlightGear binary packages per month, apparently only a few users at ready for this level of fidelity. Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel