On Sunday 20 August 2006 16:25, Melchior FRANZ wrote:
> * Buchanan, Stuart -- Sunday 20 August 2006 22:22:
> > > hmm... alpha in texture... bad idea.
> >
> > Why?
>
> Breaks volumetric shadows. Aircraft parts can't then cast shadows
> on the aircraft. But apart from that I wouldn't say such textures
> are evil. A bit slower to render, but that's not really a striking
> argument.
>
> m.

It hit performance pretty hard.  That's why a lot of us avoid using it in 
textures.  Alpha in materials seem to be alright though.

Ampere

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