Melchior FRANZ

 
> * Vivian Meazza -- Wednesday 20 June 2007:
> > On the one hand, if 3D clouds don't call the destructor, then that 
> > should be good enough for od-gauge. On the other hand, would not 
> > calling the destructor cause memory not to be released on exit?
> 
> I could well imagine that at the end of the GL application 
> everything is freed, anyway. But I didn't find anything about 
> it on the net. The clouds don't destruct the RenderTexture 
> class at exit, simgear's TestRenderTexture app doesn't, not 
> even Mark HARRIS' own TestRenderTexture application does! ... 
> only od_gauge does, with little success.  :-}
> 
> (The instrument subsystem is apparently not 
> destroyed/recreated on reinit, so this wouldn't be a problem 
> either.) Hmm ... I just don't know ...  :-/
> 
> m.
> 

There seems to be no difference after I removed the destructor here. I would
say on the evidence of the 3d clouds etc. the one in od_gauge can safely be
removed.

V.


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