Melchior FRANZ

> Sent: 19 June 2007 12:23
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] [ANN] OSG - Improved Weather Radar
> 
> 
> * Vivian Meazza -- Sunday 17 June 2007:
> > That's done - the patches are attached. The are NOT formatted
> > properly, so no rants about tabs, spaces or trailing spaces.
> 
> That's OK for the old code (and less so for the added code.
> :-} Meanwhile the files for the base package are available, 
> too (even committed), so testing is actually possible.
> 
> 
> The patches applied cleanly and compiled with a few warnings.
> I found only minor things to fix:
> 
> - dead but uncommented code in one case   [if (foo && false) ...]
> - redundant assignments   [float x = 0; x = foo->getFloatValue();]
> - compiler warnings
> 
> I didn't thoroughly review (nor understand ;-) all the code,
> especially not the OSG parts, but I trust Tim. Also, the 
> patches don't touch much other code, so I wouldn't be worried 
> about it.
> 
> 
> The patch did not work for me at first, because (like other
> developers, I guess) I'm using /sim/sceneryloaded-override. 
> This prevented that /sim/sceneryloaded ever became "true", 
> while od_gauge waited exactly for that. This is meanwhile 
> fixed (main.cxx).
> 
> 
> After that the code worked in both fg/plib and fg/osg, but in
> fg/plib I get a segfault on exit, which comes from 
> RenderTexture.cpp. That's quite a hairy piece of code, and 
> I'm not really competent to fix it. I checked on the net if 
> newer RenderTexture implementations have that code part 
> fixed, but this is not the case.
> 
> 
> #0  0x7773612f in ?? ()
> #1  0xb7c4f52f in _X11TransWritev () from
> /usr/lib/libX11.so.6 #2  0xb7c54f21 in _XSend () from 
> /usr/lib/libX11.so.6 #3  0xb7c4625b in XQueryExtension () 
> from /usr/lib/libX11.so.6 #4  0xb7c3ab0b in XInitExtension () 
> from /usr/lib/libX11.so.6 #5  0xb6ffb0f3 in XextAddDisplay () 
> from /usr/lib/libXext.so.6 #6  0xb7db368e in 
> glXChannelRectSyncSGIX () from /usr/lib/libGL.so.1 #7  
> 0x08a69258 in ?? () #8  0x08b008c0 in ?? () #9  0xb7de2eb5 in 
> std::basic_streambuf<char, std::char_traits<char> 
> >::showmanyc () from /usr/lib/libGL.so.1 #10 0xb7df2dc0 in
> std::basic_streambuf<char, std::char_traits<char>
> >::showmanyc () from /usr/lib/libGL.so.1 #11 0x00000011 in ??
> () #12 0x08b008c0 in ?? () #13 0x1137ead8 in ?? () #14
> 0x08589295 in RenderTexture::_Invalidate (this=0xb7db5fe0) at 
> simgear/screen/RenderTexture.cpp:848
> #15 0x0858ea8f in ~RenderTexture (this=0x1137ead8) at 
> simgear/screen/RenderTexture.cpp:204
> #16 0x083b9e22 in ~FGODGauge (this=0xb45e518) at 
> src/Instrumentation/od_gauge.cxx:89
> #17 0x085d6b2d in ~Member (this=0xd1ea7a0) at 
> simgear/structure/subsystem_mgr.cxx:227
> #18 0x085d7ba9 in ~SGSubsystemGroup (this=0xb7dadb67) at 
> simgear/structure/subsystem_mgr.cxx:85
> 
> 
> So, applying the patches for fg/plib would mean to replace a
> cheesy but not-crashing radar implementation by a nice but 
> crashing one. I don't say that the radar patch is buggy, it's 
> just the old render-to-texture feature. (It's also not my 
> graphics card driver, as Qt4 has no problems with RTT.)
> 
> I would very much like to apply the patches, but I think the
> crash should be fixed first. (Or should the fg/osg patches go 
> in, anyway?)
> 

That crash is not repeatable here, but perhaps that wouldn't be unexpected.
I am surprised by it though - the code (od_gauge.cxx) which interacts with
RenderTexture.cpp is untouched by this patch. Perhaps this isn't a new bug
after all.

Perhaps someone else could confirm this behaviour?

Vivian 




-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to