On Tue 7 August 2007 18:20, gh.robin wrote:
> On Tue 7 August 2007 17:57, Torsten Dreyer wrote:
> > There is a bug in JSBSim causing multiengine aircraft with
> > counterrotating props suffer from excessive yaw when engines are running.
> > Significant aileron deflection is required to fly straight and level.
> >
> > I tracked down that issue and finally came to FGPropeller.cpp line 198:
> >
> >   vH(eX) = Ixx*omega*Sense;
> >
> > If I understand correctly, this is some kind of force along the rotating
> > axis of the propeller and it should not be multiplied with Sense (unless
> > someone mounts a wrong propeller...)
> >
> > Making the line
> >
> >   vH(eX) = Ixx*omega;
> >
> > removes the unwanted yaw and creates symmetrical forces and moments.
> >
> > The only aircrafts using counterrotating props are the P-38L and the
> > SenecaII. All others should not be affected by this patch.
> >
> > Greetings, Torsten
>
> May be i don't understand your remark, and i could be wrong,
>
> but all aircraft propeller have not the same rotation direction ,
> some are CCW    on the same aircraft
> some are CW  on others  aircraft.
>
> Sure there is no problem with P-38L one propeller is given
>  <sense> -1 </sense>
> The other is given
>  <sense> 1 </sense>
>
> so, Sense could be -1 or 1 which is significant for the propeller effect.
>
> it is very important to keep in that calculation the Sense.
>
>
> Regards



In addition to, if these effect seems to be more than you espect it is 
possible to reduce the value with  <p_factor> </p_factor>  with zero there is 
no effect.

-- 
GĂ©rard


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