On Wednesday 29 August 2007 17:53, leee wrote: > > I'm not so sure I'd regard this as a new problem. I first reported it on > the 8th Dec 2006 and Melchior responded that he'd been experiencing it for > some time before then. At that time, Melchior thought it was related to > the AI sub-system. > > The thread subject was "Periodic 'stutter' in FG" >
Speaking of which; there is one part of the AI system that causes some (currently unavoidable) stutter. Models are loaded on demand, and this causes some stutter. Mathias has indicated trying to move the loading process out of the main render thread, or something like that. I'm not sure how much that relates to the issues Tim mentioned in this thread. In addition, there are a few other candidates for causing stutter in the AI system, in particular the route finding algorithm and the traffic separation detection code, because these are requiring peaks in CPU activity. In particular when two aircraft request these functions in succession, there can be peaks of activity. However, having said that, these AI related issues are quite unlikely to cause the observed stutter, for two reasons 1). Heiko's original report in this thread explicitly mentions that he has turned off traffic manager and AI, and 2) I'm also seeing these stutters occur even before the AI traffic system starts loading. Cheers, Durk ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel