On ven 7 décembre 2007, Vivian Meazza wrote:
> Gerard robin wrote
>
> > Sent: 07 December 2007 15:44
> > To: FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality
> >
> > On ven 7 décembre 2007, Heiko Schulz wrote:
> > > > Yes we must not talk about artistic competences
> > > > (here the "msfs" models are
> > > > better  :(  ), only to answer the question: does the
> > > > model simulate the  real
> > > > one ?    which degree of simulation ?
> > >
> > > Right I think- eye candies are only one small part of
> > > being realistic, but if we want to be serious, we
> > > should attend this.
> > >
> > > Problem: how should we find out how realistic a
> > > aircraft is? Not all aircrafts here are based on save
> > > datas or have a real pilot as developer?!
> > >
> > > Regards
> > > HHS
> >
> > An answer only for fun:
> >
> > Yes the f16 is based on save data  ( partly yes , however,  it is )
>
> Sorry, run that hog by me again - what is "save data"?
>
> Vivian
>
I understood it to be result of measurements  from the real Aircraft,  tunnel 
wind data , others useful information about  the flight 
specifications ........

Cheers



-- 
Gérard
http://pagesperso-orange.fr/GRTux/
<< Less i work, better i go >>


-------------------------------------------------------------------------
SF.Net email is sponsored by:
Check out the new SourceForge.net Marketplace.
It's the best place to buy or sell services for
just about anything Open Source.
http://sourceforge.net/services/buy/index.php
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to