On ven 7 décembre 2007, Vivian Meazza wrote: > Gerard robin wrote > > > Sent: 07 December 2007 15:44 > > To: FlightGear developers discussions > > Subject: Re: [Flightgear-devel] Aircraft Downloading and Quality > > > > On ven 7 décembre 2007, Heiko Schulz wrote: > > > > Yes we must not talk about artistic competences > > > > (here the "msfs" models are > > > > better :( ), only to answer the question: does the > > > > model simulate the real > > > > one ? which degree of simulation ? > > > > > > Right I think- eye candies are only one small part of > > > being realistic, but if we want to be serious, we > > > should attend this. > > > > > > Problem: how should we find out how realistic a > > > aircraft is? Not all aircrafts here are based on save > > > datas or have a real pilot as developer?! > > > > > > Regards > > > HHS > > > > An answer only for fun: > > > > Yes the f16 is based on save data ( partly yes , however, it is ) > > Sorry, run that hog by me again - what is "save data"? > > Vivian > I understood it to be result of measurements from the real Aircraft, tunnel wind data , others useful information about the flight specifications ........
Cheers -- Gérard http://pagesperso-orange.fr/GRTux/ << Less i work, better i go >> ------------------------------------------------------------------------- SF.Net email is sponsored by: Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel