On Tue, 11 Mar 2008 18:29:47 +0100, Ralf wrote in message 
<[EMAIL PROTECTED]>:

> Hi!
> 
> Arnt Karlsen wrote:
> > On Tue, 11 Mar 2008 16:51:16 +0100, gerard wrote in message 
> > <[EMAIL PROTECTED]>:
> >> hmmmm,
> >> AS LONG, we have not sea level consistency with OSG sea tiles  and
> >> sea coastline which makes the the ships flying over.
> >> The carriers and others ships are welcome in the the /AI/AIrcraft
> >> directory.
> > 
> > ..precisely _how_ do we model the "sea level" surface of water 
> > bodies like lakes, sea and the oceans right now???
> 
> Lakes, sea and ocean are quite different things. All areas covered by
> the "Landmasss"-theme of VMAP0 are subject to SRTM/USGS elevation
> data, so that most lake elevations are based on this data. TerraGear
> adjusts the levels of all lake vertices to the same elevation, which
> is determined as the mean of the original elevation of the lake
> vertices.

..so if I make use of the Northern Norwegian winter heat (an average 
5.1 K above normal, some places 8 Kelvin) to raise the oceans, I will
not flood the the flooded lakes too now, ok. 

> IIRC the slope of streams is specifically limited, leading to the
> typical cut-ins in some situations.in mountaineous regions.
> 
> Sea and Ocean all have elevation 0 MSL by default, except that the
> curvature of the earth is typically less accurately modeled than for
> non-ocean tiles. Originally we had simple quads for all-ocean tiles,
> but IIRC that has been changed (Tim?)
> 
> All-Ocean tiles - with some exceptions in the polar area - are
> generated on the fly by FlightGear.

..and the wet part of the coastal tiles?  Dams?

> Cheers,
> Ralf

..ok, thanks for your brilliantly clear and brief overview, 
I was hoping somebody would bark me source pointers.  ;o)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.


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