gerard robin wrote

> > >
> > > On lundi 29 septembre 2008, Vivian Meazza wrote:
> > > > gerard robin wrote
> > > >
> > > >
> > > >
> > > > So, if I understand you correctly, there are no missing features,
> just
> > >
> > > the
> > >
> > > > 2 bugs: z buffer and jitter. Tim has submitted a fix for both those
> to
> > >
> > > OSG.
> > >
> > > > I've been using it for some time now. Works perfectly, but AFAIKS
> have
> > >
> > > not
> > >
> > > > been taken aboard by OSG.
> > > >
> > > > Before:
> > > >
> > > > ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/bucc-particles.jpg
> > > >
> > > > After:
> > > >
> > > > ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/bucc-particles-
> 2.jpg
> > > >
> > > > Vivian
> > >
> > > Not exactly what i mean.
> > > Yes, with xml,  had bug with the z buffer
> > >
> > > No ,xml don't gives every feature which are available with OSG script,
> > > The result from FG xml script is very simple ( not far from we had
> with
> > > PLIB
> > > effects ).
> > > OSG script can be very complex with animations into animations
> regarding
> > > particles  shapes, particles  colors ... and so on.
> >
> >  I'm not sure I understand the problems that you describe - the xml
> > particles do particle colour, size, transparency, texture, and the
> gravity,
> > fluid, and wind programs all work (which they don't in the .osg script)
> -
> > I'm not aware of anything missing?  Only 2 shapes are available: QUAD
> and
> > LINE. I would guess that they cover pretty much all our needs; do you
> have
> > an example of requirement for another shape?
> >
> > > For instance, the effect does not need any texture which is processed
> > > randomly, according the OSG script.
> >
> > Sorry you lost me there - random texture? Language difficulty perhaps?
> 
> sorry,  my language is not good  ( out from the hospital, i need some
> rest :) , same problem in French :( )
> >
> > > To me (and today) there is only one way to get the best nice effects
> > > (more realistic):
> > > =>  it is to use the OSG script,  but if it will be fully translated
> to
> > > XML
> > > (which could give some "heavy" coding).
> >
> > If you could describe what is missing in your opinion, we could perhaps
> at
> > least put it on the TODO list. Don't think the coding would be too
> heavy.
> 
> 
> I had tried to get the  effect  that i get with the Catalina wakes OSG,
> without any success.
> When testing the xml scripts, i never got the same result ( may be i am
> wrong), the result was very poor.
> 
> The content of the OSG scripts (when reading it)  shows that there is an
> animation into an other animation, and a processing of shape  colors and
> transparencies which avoid any texture ( the texture looks to be  created
> randomly).
> 
> We can notice that,  these OSG  examples  are a very low level examples (
> even
> they are better than my  XML translation)
> With it we can have an higher complexity ( i am working on it) and i hope
> to
> get better and better effects, without any limitations, but the know how
> the "writer" and the power of the CPU.
> 
> So, i concluded that only OSG script is able to answer the requested
> complexity.
> 
> 
> 
> >
> > > So up to now, because OSG opened a wide door to many features, i guess
> > > that we
> > > must not reduce the size of that door :)
> > >
> > > Again, i agree with the common usage  of it,  like trailing smoke, or
> > > some dust on the wheel when touching the ground, however we can do
> more
> > > than we did with PLIB.
> >
> > I haven't found an effect I couldn't do yet, but perhaps you have? Let
> us
> > know and we will look into it.
> 
> You are right, if we only want the basic ones, which answer  today to most
> of
> the "generic" requests, in addition to it, we still have Plib which answer
> too ( the Catalina water bomber use it, i don't need to translate it in
> OSG)
> 
> However with OSG we can do more and better, the wake effects , the fire
> effect, exploding effect are other specific cases  which wants more
> complexity.
> >
> >

Sorry to read that you have been in hospital - hope you are well now,

Regards

Vivian 





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