On samedi 08 novembre 2008, Detlef Faber wrote:
> Am Samstag, den 08.11.2008, 12:26 +0100 schrieb gerard robin:
> > On samedi 08 novembre 2008, Melchior FRANZ wrote:
> > > * gerard robin -- 11/5/2008 4:27 PM:
> > > > Though, that nasal "Terrain" script could be part of the FG generic
> > > > nasal script , won't it be useful elsewhere (AI animation ? for
> > > > instance)
> > >
> > > This script continously updates a property which tells if the
> > > aircraft's origin (usually the nose, sometimes other points) is over
> > > solid ground or water. This is really a "random" point, and whether the
> > > aircraft's nose is over water or not doesn't usually mean much.
> > >
> > > What would be useful is to know whether contact points (especially
> > > landing gear) are over water. But this is something that the FDM glue
> > > code has to care for (JSBSim.cxx). It can query everything we know
> > > about the terrain beneath from the ground cache, just like YASim.
> > > That's a sample of what info is available about any terrain (~ texture)
> > > type:
> > >
> > >   { light_coverage: 0, bumpiness: 0.5999999999999999,
> > >     load_resistance: 1e+30, solid: 0,
> > >     names: [ "Lake", "Pond", "Reservoir", "Stream", "Canal" ],
> > >     friction_factor: 1, rolling_friction: 1.5
> > >   }
> > >
> > > Would be nice if JSBSim would consider the ground properties in the
> > > gear code, but it should at least publish those values that are needed
> > > for sinking effects or rumbling sound.
> > >
> > > terrain.nas is only a workaround for this omission. If you want to
> > > know about terrain properties at other points, just use the geodinfo()
> > > function directly (but not too often, to avoid expensive terrain
> > > intersection tests).
> > >
> > > m.
> >
> > Is it it on purpose that you deviate my explanation , or you don't you
> > understand what i said ?
> >
> > I Don't said that JSBSim  devel wont include these information, with a
> > specific development in it .
> >
> > I only said that the information in anycase is missing when why are not
> > using any FDM, AI model don't use it (wad my first remark), and missing
> > when we are within YASIm  which is suppose to have it ( was my second
> > remark ).
>
> I think it is undestandable that the ground properties are not queried
> while the Aircraft's gears are high up in the Air. They are only of
> interest when the gear is on the ground.
>
> > YES, missing when we are using YASim , i want to improve my rescue
> > animation and avoid that the rescued person is not digging solid.
> > WHERE  is the property which say that the aircraft is on solid or on
> > water ?
>
> I could use this information for the walker too. The current approach
> with geo.elevation has some drawbacks (e.g passing beneath bridges isn't
> possible).


I don't know which system is being used with geodinfo (nasal) , i don't have 
any difficulties when passing  beneath bridges.

> Glazmax suggested in the forum to use submodels and query the impact
> report. This should provide info wether the ground is solid or not
> (=water). I haven't done much on this topic recently, but believe this
> is could be a solution for both of us.

Yes, i like simple stuff, i am not sure i will use submodels only for this  :)

>
> > May be you don't know.......  but the rescue op  im talking about, is
> > with helicopter and helicopter is using YASIm FDM
> >
> >
> > Cheers
>
>
Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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