On jeudi 06 novembre 2008, Jon S. Berndt wrote:
> > I don't pretend that  is not be in the FDM , which should be more
> > accurate according to the terrain ( runway, grass, sand, ....... water
> > .... and so on), i know that Jon intend to include it into JSBSim.
>
> I don't know if I understand this problem completely, but I am guessing
> that we would need to expose via properties the dynamic and static
> coefficients of friction for each landing gear (and structural contact
> point)? True?
>
> I think that would be the best approach.
>
> Jon

Hello Jon

I do not confuse both, 
                -First an accurate development within the FDM itself, and here, 
you know 
better than i do, what must/could be done.

                -Second an external simple information which is given by FG => 
the terrain 
which is under, solid or water.


That information which is  simple, will be mainly usefull for AI model which 
do not use any FDM, or useful to build some specific animation like rescue 
operation that i referred to.

Cheers

-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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