> > Well, that seems to have solved the alpha blending > issues! Thanks! > > Not 100% but way much better than the last one. > I saw some unexpected sky/scenery blending, probably when a > half of cloud is in front of another one and the other half > has nothing behind, but I'm not 100% sure on this. > > Anyway, it's one more great step up! >
So the ugly edges are gone? Would be great news! Maybe Stuarts try to solve this works against the patch. For now I which a bit more documentation about making the cloudshapes. I did understand that there are layers with Boxes with a set of clouds. But I have problems with these coordinates: <box> <x>3200</x> <y>0</y> <z>2400</z> <type>st-large</type> </box> and grid sizes. Without this informations I dn't know how to make realistic looking cloudtypes and formations. (Dreaming of a wonderfull Cumulonimbus Incus with praecipitatio like that http://en.wikipedia.org/wiki/Cumulonimbus_incus:-)) Cheers HHS ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel