On lundi 10 novembre 2008, Stuart Buchanan wrote:

>
> Our 3D clouds perform similar lighting calculations. The cloud texture is
> lit based on the dot product of it's position relative to the center of
> the cloud mass, and the lighting vector. So the sprites on side of the
> cloud facing away from the light are darker.

yes  we have it 

a snapshot is better than a long description :)
http://pagesperso-orange.fr/GRTux/3DClouds-img7.jpg

>
> Like all good effects, it is quite subtle, and only really obvious when
> you play with the time acceleration.
>
> Perhaps I need to make it more obvious?
>
> Independently, we also darken the bottom of cloud masses relative
> to the top. This is configured through the cloudlayers.xml file.
>
> > Then all of that was cooked into an imposter.
>
> Imposters would be good, if they worked :(

> The tools are there for anyone to take a look at and help improve.
> I'm not very good with GIMP, so I'm hoping that someone else
> can spend some time improving them.
>
> There are details of the XML format in
>
> data/Docs/README.3DClouds
>
> -Stuart

Cheers


-- 
Gérard
http://pagesperso-orange.fr/GRTux/

J'ai décidé d'être heureux parce que c'est bon pour la santé. 
Voltaire


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