Ron Jensen wrote: > Well, that seems to have solved the alpha blending issues! Thanks! > > Is this applicable to the trees, too?
The cloud code does a single bubble sort pass per frame, to avoid the performance penalty of sorting the entire cloud set each frame. We could do something similar for the trees if we were within a given distance of the tree set. However, I'm not sure if it worth the performance penalty. -Stuart ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel