Ron Jensen wrote:

> Well, that seems to have solved the alpha blending issues!  Thanks!
> 
> Is this applicable to the trees, too?

The cloud code does a single bubble sort pass per frame, to avoid the
performance penalty of sorting the entire cloud set each frame.

We could do something similar for the trees if we were within a given distance
of the tree set. However, I'm not sure if it worth the performance penalty.

-Stuart



      

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