Curtis Olson wrote:
> In the pre-osg version, I believe the cache size was scaled relative 
> to the visibility (i.e. for some particular visibilty, a certain 
> number of tiles need to be loaded in order to cover all the visible 
> earth, and then the cache was set to some number higher than that so 
> that we wouldn't get thrashing.)  I don't recall the exact formula ... 
> maybe something like 2*n + 1 (where n is the number of visible 
> tiles.)  I don't know if this concept was carried forward to the OSG 
> version ,but you might try limiting visibility and that should reduce 
> the number of tiles being loaded.
>
> Regards,
>
> Curt.
>
>
> On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Michael Smith wrote:
>     > I have tried plenty of things to get fg to run on this old piece of
>     > junk but I am getting tired only being able to fly water routes
>     (i.e.
>     > island to island). If I try to fly over land, it gets slower and
>     > slower over time, so I want to know how to lower how much
>     scenery gets
>     > cached (not affraid to edit code here).
>     >
>     > Thanks
>     >
>     > Michael Smith <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>>
>     >
>     >
>     Anybody? I really want to know this.
>
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> -- 
> Curtis Olson: http://baron.flightgear.org/~curt/ 
> <http://baron.flightgear.org/%7Ecurt/>
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Hmm, Ok, I will try this, but if there is another way (I wouldn't want 
IFR flight on a shiney bright day at TNCM :), I would like to know. 
Thanks Curt.


Michael Smith <[EMAIL PROTECTED]>


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