Michael Smith wrote: > Curtis Olson wrote: > >> In the pre-osg version, I believe the cache size was scaled relative >> to the visibility (i.e. for some particular visibilty, a certain >> number of tiles need to be loaded in order to cover all the visible >> earth, and then the cache was set to some number higher than that so >> that we wouldn't get thrashing.) I don't recall the exact formula ... >> maybe something like 2*n + 1 (where n is the number of visible >> tiles.) I don't know if this concept was carried forward to the OSG >> version ,but you might try limiting visibility and that should reduce >> the number of tiles being loaded. >> >> Regards, >> >> Curt. >> >> >> On Wed, Nov 12, 2008 at 4:51 PM, Michael Smith <[EMAIL PROTECTED] >> <mailto:[EMAIL PROTECTED]>> wrote: >> >> Michael Smith wrote: >> > I have tried plenty of things to get fg to run on this old piece of >> > junk but I am getting tired only being able to fly water routes >> (i.e. >> > island to island). If I try to fly over land, it gets slower and >> > slower over time, so I want to know how to lower how much >> scenery gets >> > cached (not affraid to edit code here). >> > >> > Thanks >> > >> > Michael Smith <[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>> >> > >> > >> Anybody? I really want to know this. >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's >> challenge >> Build the coolest Linux based applications with Moblin SDK & win >> great prizes >> Grand prize is a trip for two to an Open Source event anywhere in >> the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> <http://moblin-contest.org/redirect.php?banner_id=100&url=/> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> <mailto:[email protected]> >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> >> >> >> -- >> Curtis Olson: http://baron.flightgear.org/~curt/ >> <http://baron.flightgear.org/%7Ecurt/> >> ------------------------------------------------------------------------ >> >> ------------------------------------------------------------------------- >> This SF.Net email is sponsored by the Moblin Your Move Developer's challenge >> Build the coolest Linux based applications with Moblin SDK & win great prizes >> Grand prize is a trip for two to an Open Source event anywhere in the world >> http://moblin-contest.org/redirect.php?banner_id=100&url=/ >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Flightgear-devel mailing list >> [email protected] >> https://lists.sourceforge.net/lists/listinfo/flightgear-devel >> >> > Hmm, Ok, I will try this, but if there is another way (I wouldn't want > IFR flight on a shiney bright day at TNCM :), I would like to know. > Thanks Curt. > > > Michael Smith <[EMAIL PROTECTED]> > > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's challenge > Build the coolest Linux based applications with Moblin SDK & win great prizes > Grand prize is a trip for two to an Open Source event anywhere in the world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Flightgear-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > > Ok, I tried a short route in my 777 (KSFO - KATL) and had 10 fps leaving KSFO ( that is shocking btw, I only ever get 1 there) and through the flight at FL350 i get between 7 and 15 FPS, but once I came down where the ground could be seen, the fps went and stayed at 1 - 2 fps and I had to kill because I can't land that. Any other suggestions on how I could do this or any other way (I have disabled everything in Rendering Options besides Display FPS and Show Chat Messages and have had model-hz set to 90) I could make fg stop munching my ram to pieces?
-- Michael Smith <[EMAIL PROTECTED]> (mdsmith2) ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

