James Turner wrote: > On 1 Dec 2008, at 11:03, Alexis Bory - xiii wrote: > >> For the remaining .rgb files, yes it's also possible to switch them to >> png though it's going to be a huge commiting work as the f-14 use >> tenth of different textures. I'll try beginning with the biggest >> textures. > > An automatic script, that runs over the entire repository, is clearly > the way to go here. I prototyped such a thing myself, but wasn't > confident enough in my ability to update the .xml files to point to > foo/blah/image.png instead of foo/blah/image.rgb - it needs some work > by someone more familiar with regexps than I claim to be :)
I don't aprove anyone to update my models to use png instead of rgb since it I still use an old version af ac3d that only supports rgb files. I see little use for changing to png anyhow since it only saves some bytes when the base package is extracted but it adds loading speed since the file type is really simple (and set up to be used for textures). The ziped, gzipped or arj'ed base package will not be much smaller either way. Erik ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel