> > Theory vs praxis ;-) I just tested it- no, more
> sprites = less fps
> 
> 
> Are you testing with drawing off? Where do I change the
> number of sprites?
> heh, so many .xmls
> What is your CPU?

cloudlayers.xml ->"<clouds>" -> " <num-sprites>10</num-sprites>"
I use a Dualcore 2,6 Ghz

> 
> If you feel so inclined, try commenting out the part in
> CloudShaderGeometry.cxx that does the draw and
> measure the difference for say, doubling the number of
> sprites in a cloud,
> or multiplying it by 10.
> 
Unfortunately, ia can't because Idon't compile FGFS myself....
> 
> > Sounds very promising!
> >
Still sounds very promising


      

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