James Turner wrote: > On 28 Dec 2008, at 15:54, Heiko Schulz wrote: > >> Currently there are two approaches: >> -making it all 3d. Means that signs, symbols lines are mostly done >> with 3d-objects. Good example the 787-display >> >> -using 2d-layers. Syd is using this approach on his 777 but it does >> have problems on some hardware- some layers disappear and are not >> visible and shines trough other objects. >> >> The second approach seems to be easier for me as modeler, I only >> have to make the textures, but the current issues prevented my from >> using this method yet. > > Okay, that's very interesting. I'd love to know what the specific > problems are with the 2D layers code, because some of them may be > fixable. > > Since it seems both have a future, I am naively wondering if I can > combine the two, by extending the animation classes, and changing > Cockpit/panel_io.cxx to build an SGAnimation graph. This would have > the obvious benefit of being invisible to panel designers - they're > just use either format, as they preferred, but internally the same > kind of structure would get built.
You should also take a look at the weather radar code in Instrumentation/od_gauge.cxx and wxradar.cxx for yet another appproach. Tim ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel