> In JSBSim we got around it differently by filtering the gear forces (and
> other parameters) at the frame rate, which significantly reduces the
jitter,
> and by also attenuating gear forces (correctly) at low velocity. This
> requires some tuning on a per-aircraft basis, but when given the proper
> attention, the results are very, very solid. It's not the only solution
> - or even the best one - but it works pretty well.
> 
> Jon

We have noticed another problem, which I have found to be a little bit
humorous. If the aircraft is resting on its landing gear either nose down or
nose up, it will roll one way or the other ("up" or "down"-hill). I know
basically what's causing it, but haven't had time to track down the problem
code, yet.

JB



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