----- "Melchior FRANZ" a écrit : > visibility 0m -> specular * 0 > visibility 22.5km -> specular * 0.5 > visibility 45km -> specular * 1 > > > Why would a visibility of 22 km only give me half the specularity > of a visibility of 45 km? On an object that stands a few meters > in front of me! That basically means, (almost) no more glossiness.
Maybe I missed something but the visibility is not related to the distance between the viewer and the object. As far as I understand Erik's intention, there should be no glossiness in fog or inside a cloud, so setting glossiness to 0 when visibility is 0 makes sense to me. Perhaps the decreasing law is not linear ( fog is not linear in its nicest settings ). -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel