Frederic Bouvier wrote: > Maybe I missed something but the visibility is not related to the distance > between the viewer and the object. As far as I understand Erik's intention, > there should be no glossiness in fog or inside a cloud, so setting glossiness > to 0 when visibility is 0 makes sense to me. Perhaps the decreasing law is > not linear ( fog is not linear in its nicest settings ).
I've been playing with logarithmic values also and might want to put it back in after the discussion. For now I will follow the discussion some more to see what people think before changing anything. Erik ------------------------------------------------------------------------------ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel