> I assumed that the function should also be accessible via other
> means than just the dialog (e.g. keyboard bindings). If not,
> then I absolutely agree with your change. That's the cleanest way.
I'll leave this to the original author (Gijs) if he wants to extend the 
functionality that way. If so, we might think about a more global solution. 
>
> Yes. All local variables in dialog embedded Nasal are put in
> a separate module, and this is destroyed on closing. The only
> two things that one has to care for are timer loops and
> listeners. These should be stopped/removed manually.
OK, thanks. That makes things somewhat clearer for me. What I observe is, 
that, if the dialog gets closed while the towtruck is moving (the door-object 
is interpolating), the truck (door) keeps moving until it reached its final 
position. Probably because the underlying interpolate() function keeps 
running until its finished.
I don't think that should get us into any trouble...

BTW: I just played with the pushback feature for the Hansa Jet - a little bit 
oversized...
http://www.t3r.de/fg/hansajet_with_pushback.jpg
http://www.t3r.de/fg/hansajet_with_pushback_2.jpg

Torsten

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