Patrice Poly wrote: > This looks like a great improvement to me !
Thank-you. I've updated the materials.xml patch based on the latest shader improvements. Given that I've not heard anyone say this isn't realistic for their neck of the woods (!), could someone please apply the patch? > It makes me think too, could it be applied to cloud layers ? High altitude > clouds distribution looks very even too. But then I'm not sure if they are > distributed at random at all. That is a fine idea. While some aspects of the current cloudlayers.xml file work well, I'm not sure having the XML file define the placement of each cloud has been a success. Even with an element of randomness, there is still a bit too much order within it. I will investigate. -Stuart ------------------------------------------------------------------------------ Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design, integration and deployment - and focus on what you do best, core application coding. Discover what's new with Crystal Reports now. http://p.sf.net/sfu/bobj-july _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel