Hi

I've talked about the FG data repository to Johan, the main guy behind
gitorious, and in his own words:
"Diskspace in itself isn't so bad, it's really more about the
bandwidth. How active do you think the repository ends up being? "

It's difficult to come up with such an estimate.
Any idea?

But if bandwidth becomes a problem, we could provide read-only clones of the
fgdata repository.
  git://source1.flightgear.org/fgdata
  git://source2.flightgear.org/fgdata
  ..
  which pull automatically from the main repo.
  In fact, 3 repos on mapserver.flightgear.org could easily be setup to
mirror gitorious.org instead of CVS.

And in the end, gitorious already hosts Qt, I'd be surprised that we require
more bandwidth than that!

  Tom


On Fri, Sep 18, 2009 at 6:56 AM, Curtis Olson <curtol...@gmail.com> wrote:

> Hi Tim,
>
> The big hang up in the investigation has been the size of our data
> package.  If we can find one of these established places that is willing to
> host a couple Gb size project, then the source will fall into place quite
> easily.
>
> That was one potential advantage to code.google.com ... we have already
> gotten permission to host our entire scenery database there.
>
> Github wrote us back saying: "Git doesn't work very well with large
> amounts of binary assets".  They didn't offer further explanation to where
> the problems might be?  Maybe they were just putting the brakes on and
> didn't want to offer to allocate us the large space that we needed?  Are
> there any real potential issues with large repositories of binary assets
> with git?
>
> Our data package is the big hurdle we need to clear if we are going to
> officially move to another service.
>
> Regards,
>
> Curt.
>
>
>
> On Fri, Sep 18, 2009 at 4:08 AM, Tim Moore wrote:
>
>> By way of experimentation, and to move the discussion about source control
>> forward, I've put git
>> repositories for FlightGear and SimGear up at http://gitorious.org/fg.
>> These are somewhat special
>> in that they include all the history of the project back to 1997, as
>> reconstructed from the
>> historical CVS repositories. The git repository for SimGear is 7.7M and
>> for FlightGear 22M, roughly
>> the same size as their actual source trees.
>>
>> These are not automatic mirrors of CVS, but are intended for new
>> development that will be checked
>> into CVS, so they will be reasonably well synchronized with CVS. Each repo
>> contains a "cvs"
>> branch that is a cvsimport of the head of CVS.
>>
>> How can you use these?
>>
>> If you're just curious and/or want to learn more about git, clone them,
>> build FlightGear,
>> and track new development by pulling from them.
>>
>> If you're a committer or ought to be one :), you can clone the
>> repositories on gitorious.org
>> and generate merge requests when you've done something cool. If it's
>> suitable I'll merge it
>> and the change will make its way to CVS.
>>
>> If you're a committer and experienced with git, ask me and you can commit
>> changes directly.
>>
>> Enjoy,
>> Tim
>>
>>
>>
>> ------------------------------------------------------------------------------
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>
>
>
> --
> Curtis Olson: 
> http://baron.flightgear.org/~curt/<http://baron.flightgear.org/%7Ecurt/>
>
>
> ------------------------------------------------------------------------------
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> developing skills, take BlackBerry mobile applications to market and stay
> ahead of the curve. Join us from November 9&#45;12, 2009. Register now&#33;
> http://p.sf.net/sfu/devconf
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>
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ahead of the curve. Join us from November 9&#45;12, 2009. Register now&#33;
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