Even better.

Thanks Ron, I'll take a look at that.

Peter

On Dec 19, 2009, at 12:57 PM, Ron Jensen wrote:

> On Sat, 2009-12-19 at 12:07 -0500, Peter Brown wrote:
>> Hi Ron,
>> 
>> I did find the bindings and nasal properties as you mentioned here,
>> but thank you for the additional explanations.  For the time being I'm
>> going to look at some more normalized braking forces per aircraft
>> based on the following criteria.
>> - individual aircraft "average" landing weights per mfg specs.
>> - mfg published runway landing distances, per std FAR's (3 degree glideslope 
>> over 50' obstacle)
>> - FG user using keyboard braking
> 
> Controlling the amount of braking applied from the keyboard may be a
> good thing, however some joystick bindings do interesting things to the
> brakes to give differential braking effects.  I actually have two axises
> assigned as toe brakes on my rudder pedals.  Point being this won't be a
> generic solution.
> 
>> One thing I may ask about as well is the ability to write a rain
>> condition into it, with reduced braking effect.  Most mfg's publish
>> landing distances for both wet and dry surfaces.  What I don't know is
>> if you can extrapolate "rain" from live metar or not.
> 
> Simulating braking coefficients by limiting /controls/gear/brake-* isn't
> the best way to go. For JSBSim aircraft static friction coefficients for
> each gear can be adjusted on the fly by changing
> fdm/jsbsim/gear/unit[*]/static_friction_coeff.  I'm pretty sure yasim
> has something similar...
> 
>> If I find that it can be accomplished with a little time per aircraft
>> than I may just post it in the forum as available for users to add on
>> if they like, or show them how to adjust it for their favorite models.
>> 
>> Peter
>> 
> 
> Ron
> 
> 
> 
> 
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Peter Brown
FG "Farmboy"


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