Peter Brown wrote: > -the sound is fine in the cockpit and a few views, but from the tower > viewpoint (listen to a flyby) and from the model viewpoint (I think there are > 3 actually), the sound is corrupted. While I don't know why, what I did > discover was if you moved your location one step in any direction (up or > down, left or right), the sound returned to normal. This is one step from > the default viewpoint, such as tower, model, fly-by, etc.
I don't notice this behavior: what version of OpenAL are you using and could you describe 'corrupted' some more? Erik ------------------------------------------------------------------------------ This SF.Net email is sponsored by the Verizon Developer Community Take advantage of Verizon's best-in-class app development support A streamlined, 14 day to market process makes app distribution fast and easy Join now and get one step closer to millions of Verizon customers http://p.sf.net/sfu/verizon-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel