Peter Brown wrote:
> -the sound is fine in the cockpit and a few views, but from the tower 
> viewpoint (listen to a flyby) and from the model viewpoint (I think there are 
> 3 actually), the sound is corrupted.  While I don't know why, what I did 
> discover was if you moved your location one step in any direction (up or 
> down, left or right), the sound returned to normal.  This is one step from 
> the default viewpoint, such as tower, model, fly-by, etc.

I don't notice this behavior: what version of OpenAL are you using and 
could you describe 'corrupted' some more?

Erik

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