Diogo Kastrup wrote: > I am not familiar with shaders at all but I found this while looking for > compatibility > of shaders on nvidia and ati: > http://www.pouet.net/topic.php?which=5788 > I hope it helps. > > Diogo
Very interesting. Two things immediately struck me from that page: - Floats and ints in GLSL: it seems ATI is a lot more fussy about having the right types. Making sure that you have floats (i.e. 1.0 not just 1) where floats are required might help compatibility." - gl_LightSource[n].position seems to be void with ATI in glsl vertex shader -Stuart ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel