Diogo Kastrup wrote:

> I am not familiar with shaders at all but I found this while looking for 
> compatibility
> of shaders on nvidia and ati:
> http://www.pouet.net/topic.php?which=5788
> I hope it helps.
> 
> Diogo

Very interesting. Two things immediately struck me from that page:

- Floats and ints in GLSL: it seems ATI is a lot more fussy about having
the right types. Making sure that you have floats (i.e. 1.0 not just 1)
where floats are required might help compatibility."
- gl_LightSource[n].position seems to be void with ATI in glsl vertex shader

-Stuart



      

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