Thanks for the positive repsonse ;-) however... I have pasted your replies into the bug tracker so the original filer(david) can have a trackable chain as the submitter who is not on this mailing list.
http://code.google.com/p/flightgear-bugs/issues/detail?id=100 Should this have been a "forward" from the issues list to this mailing list, then the thread would be upon the issues tracker and not the mailing list., however the exact same volume of traffic + response. This leads to a double jepardy and indeed confusion via replication.. imho pete John Denker wrote: > On 03/10/2010 01:47 AM, Torsten Dreyer wrote: > > >> I did not commit the 6-axes fix for the following reason: >> > > >> If we change the protocol anyway, why not do it right an support the maximum >> number of axes from plib (currently 16)? >> > > The following idea is better: > > >> I'd suggest sending the number of axes in the first 32bit word followed by a >> 32bit word for each used axes. >> > > "Doing it right" means supporting an _arbitrary_ number of > axes, not 6 or 16. Also an arbitrary number of buttons. > > Just because plib is currently limited to 16 does not mean > FG should make the same mistake. > > Over the years FG has become progressively less vulnerable > to the limitations of plib. It is easy to foresee a day > when all plib dependencies have been removed from FG. > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Flightgear-devel mailing list > Flightgear-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/flightgear-devel > ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel