On Fri, Feb 11, 2011 at 9:38 AM, Martin Spott wrote:

> Curtis Olson wrote:
>
> > On the subject of nasal and the property system.  What this gives us is
> the
> > ability to create all kinds of specific aircraft functionality or
> > functionality specific to [...]
>
> I agree for the cases you're outlining in your statement. On the other
> hand I think I understand what Alasdair is concerned about:
>
> Taking the ground surface material into account is a 'feature', a
> requirement which clearly belongs into the responsibility of the
> gear-department of the FDM. Thus if Nasal hacks to circumvent FDM- or
> other core-deficiencies are becoming standard in the long run, then
> this development is very likely going to bite you sooner or later.
>
> Maintaining a healthy level of distinction between core features and
> add-on's is, to put it straightforward, a matter of 'education'.


I was a little careless in paying attention to the thread topic, sorry about
that, but I wanted to give an answer with a bit broader context beyond
making conclusions about people's sanity levels based on their opinions ...
in which case we'd probably all be at least a little insane from someone
else's perspective. :-)

I think there could definitely be a development progression here where new
ideas can be prototyped quickly in nasal ... and if it works well and proves
generally useful, we could then discuss how to formalize it and move it into
the core C++ code.  And of course, as always we have to be vigilant and take
good care of the design or it will quickly devolve.  That involves
education, discussion, maybe a rare virtual slap, and probably a healthy
amount of disagreement at times too.  We are a big group that brings a lot
of different perspectives to the table.

Curt.
-- 
Curtis Olson:
http://www.atiak.com - http://aem.umn.edu/~uav/
http://www.flightgear.org -
http://www.flightgear.org/blogs/category/curt/<http://www.flightgear.org/blogs/category/personal/curt/>
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