Hi Guys,

Thanks very much for looking at this. I had a play with it myself
yesterday, and have XML interpolation code already working for the
nose-gear  in my local copy.  I used an oleo length of 1ft as
/gear/gear[0]/gear-compression-ft and
/gear/gear[0]/gear-compression-norm seem to be the same by inspection,
which looks fine to my eye. I think that should equate to the oleo
length?

I haven't looked at the main gear yet, and I'd like to get them both
sorted before committing. Using an oleo length equal to twice the main
gear compression should give the correct animation I think.

I've also ported Torstens Nasal code to perl, which I'll add to the
wiki once I've cleaned it up. Like Dave I couldn't get the latest
version of Nasal to compile :)

Dave - sounds like we've been duplicating effort in our enthusiasm to
sort this. If you haven't managed to get the Nasal code working yet, I
suggest I post the perl code and sort out the c172p. Then you should
be able to sort out the pa24 & pa28 pretty easily. First one finished
gets to do the pittss1c :)

-Stuart

------------------------------------------------------------------------------
The ultimate all-in-one performance toolkit: Intel(R) Parallel Studio XE:
Pinpoint memory and threading errors before they happen.
Find and fix more than 250 security defects in the development cycle.
Locate bottlenecks in serial and parallel code that limit performance.
http://p.sf.net/sfu/intel-dev2devfeb
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to