On Friday, March 18, 2011 12:50:02 AM Detlef Faber wrote:
> Am Donnerstag, den 17.03.2011, 13:33 -0700 schrieb Hal V. Engel:
> > On the forum there was a thread about an ebook on using Blender to
> > create aircraft models. The web site for the ebook included a number
> > of models and one of these was a WWII USAAF pilot that is very nicely
> > done. The creator of these models has given permission to use these
> > models in FlightGear without any restrictions.
> 
> A link would be nice.


Sorry,  Here is a link to the forum thread:

http://www.flightgear.org/forums/viewtopic.php?f=4&t=11210&sid=be965cf355c646bb6e77cebf5a5dca9c

It has a link to the site with the ebook and there is an easy to find link 
there to the models including the pilot model.

> 
> > The pilot is built using armatures so that he can be animated but of
> > course FG/OSG does not support native Blender files. I have attempted
> > to use the OSG and COLLADA export scripts to create a file that is
> > supported but the resulting files are not handled correctly by FG/OSG.
> 
> Have you looked at the Bluebird Pilot and Walker Animation System? Maybe
> this could be used in this case.
> 
> >  I suspect that there are issues with the Blender export since using
> > 
> > osgviewer to view the export also has major issues. I see messages
> > like:
> > 
> > 
> > $ osgviewer pilot-wwii.osg
> > 
> > LinkVisitor links 3 for "Thigh.R"
> > 
> > LinkVisitor links 3 for "Calf.R"
> > 
> > LinkVisitor links 3 for "Foot.R"
> > 
> > LinkVisitor links 3 for "Thigh.L"
> > 
> > LinkVisitor links 3 for "Calf.L"
> > 
> > LinkVisitor links 3 for "Foot.L"
> > 
> > LinkVisitor links 3 for "Pelvis"
> > 
> > LinkVisitor links 3 for "Neck"
> > 
> > LinkVisitor links 3 for "Head"
> > 
> > LinkVisitor links 3 for "Arm.L"
> > 
> > 
> > .... (looks good to this point but)
> > 
> > 
> > RigTransformSoftware Bone Jacket not found, skip the influence group
> > Jacket
> > 
> > RigTransformSoftware Bone Shoes not found, skip the influence group
> > Shoes
> > 
> > RigTransformSoftware Bone Trousers not found, skip the influence group
> > Trousers
> > 
> > RigTransformSoftware Bone Shoes not found, skip the influence group
> > Shoes
> > 
> > RigTransformSoftware Bone Trousers not found, skip the influence group
> > Trousers
> > 
> > 
> > ... (look broken to me and so doe the next set of messages)
> > 
> > 
> > 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones
> > found
> > 
> > 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones
> > found
> > 
> > 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones
> > found
> > 
> > 0x7f3c9c070fe0 RigTransformSoftware::UniqBoneSetVertexSet no bones
> > found
> > 
> > 
> > 
> > So the exported file is clearly an issue for OSG.
> > 
> > 
> > I have not been able to make the COLLADA export work at all. With a
> > COLLADA 1.3 export I get an empty file and an error message about a
> > script failure. With the COLLADA 1.4 export I get a file but osgviewer
> > will not load it because "Warning: Could not find plugin to read
> > objects from file "pilot-wwii.dae"." Do I need to change the way OSG
> > is built or do I need to get a COLLADA plugin from some other place?
> > 
> > 
> > I have been able to get a AC3D export but of course all of the
> > armature stuff is gone and all I have at that point is a static model
> > that can not be animated.
> > 
> > 
> > So my questions are:
> > 
> > 
> > 1. Is it possible to use and animate a model with armatures in FG/OSG
> > assuming the 3D file is correctly formed?
> > 
> > 
> > 2. If so what 3D file formats are best?
> > 
> > 
> > 3. And how do I get a viable export from Blender?
> > 
> > 
> > Hal
> > 
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