Hi Hal,

Oh yes, it is possible. But not easy.

Hal V. Engel wrote:
>
> I have been able to get a AC3D export but of course all of the 
> armature stuff is gone and all I have at that point is a static model 
> that can not be animated.
>

The export process from Blender may not be the problem. _If_ each limb 
is correctly defined separately, and a child of the parent limb, then 
the hard part is generating the _xml_ file that defines the center of 
rotation of each limb's connection, and how it rotates. Each limb needs 
between 1 and 3 axis properties.
Take a look at the animated walker in the Bluebird aircraft.

Stewart
http://seahorseCorral.org/flightgear_aircraft

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