Hi Hal, Oh yes, it is possible. But not easy.
Hal V. Engel wrote: > > I have been able to get a AC3D export but of course all of the > armature stuff is gone and all I have at that point is a static model > that can not be animated. > The export process from Blender may not be the problem. _If_ each limb is correctly defined separately, and a child of the parent limb, then the hard part is generating the _xml_ file that defines the center of rotation of each limb's connection, and how it rotates. Each limb needs between 1 and 3 axis properties. Take a look at the animated walker in the Bluebird aircraft. Stewart http://seahorseCorral.org/flightgear_aircraft ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ Flightgear-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/flightgear-devel

