@Hal could we get a link?@Stewart. Seems you live in a beautiful nature
surrounding. I've to go there once. Kind of adventure your living...
X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled
across a OSX/Linux installer based on Loki but cannot refind it.
--- On Fri, 3/18/11, S Andreason <sandrea...@gmail.com> wrote:
From: S Andreason <sandrea...@gmail.com>
Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible?
To: "FlightGear developers discussions" <flightgear-devel@lists.sourceforge.net>
Date: Friday, March 18, 2011, 3:08 PM
Hi Hal,
Oh yes, it is possible. But not easy.
Hal V. Engel wrote:
>
> I have been able to get a AC3D export but of course all of the
> armature stuff is gone and all I have at that point is a static model
> that can not be animated.
>
The export process from Blender may not be the problem. _If_ each limb
is correctly defined separately, and a child of the parent limb, then
the hard part is generating the _xml_ file that defines the center of
rotation of each limb's connection, and how it rotates. Each limb needs
between 1 and 3 axis properties.
Take a look at the animated walker in the Bluebird aircraft.
Stewart
http://seahorseCorral.org/flightgear_aircraft
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