@Hal could we get a link?@Stewart. Seems you live in a beautiful nature 
surrounding. I've to go there once. Kind of adventure your living...
X-Plane 10 is delayed until fall so where is FGFS 2.2? Recently i stumbled 
across a OSX/Linux installer based on Loki but cannot refind it. 




--- On Fri, 3/18/11, S Andreason <sandrea...@gmail.com> wrote:

From: S Andreason <sandrea...@gmail.com>
Subject: Re: [Flightgear-devel] Using native OSG 3D models - is it possible?
To: "FlightGear developers discussions" <flightgear-devel@lists.sourceforge.net>
Date: Friday, March 18, 2011, 3:08 PM

Hi Hal,

Oh yes, it is possible. But not easy.

Hal V. Engel wrote:
>
> I have been able to get a AC3D export but of course all of the 
> armature stuff is gone and all I have at that point is a static model 
> that can not be animated.
>

The export process from Blender may not be the problem. _If_ each limb 
is correctly defined separately, and a child of the parent limb, then 
the hard part is generating the _xml_ file that defines the center of 
rotation of each limb's connection, and how it rotates. Each limb needs 
between 1 and 3 axis properties.
Take a look at the animated walker in the Bluebird aircraft.

Stewart
http://seahorseCorral.org/flightgear_aircraft

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