Hi, > So much of the texture loading time is in > fact spent by the gpu > (or cpu?) in genertaing mipmaps from the texture.. time we > can spend just once > when creating the texture. > (This is done with a big 4096x4096 texture ;) )
Yep, texture size is higher at the end, but perfomance is better. And I guess the latter is more important in my eyes. > > With the clouds issue, I have this feeling that something > is amiss with the > way clouds are generated, but i can't put my finger on it.. > :(. > Thorsten, have you done the same test with individual > textures instead of a > big one ? Taking a closer look on the Local Weather, I can see that each cloud is placed per .xml. Or better said: you can take the UFO and place each of the clouds in the scenery. But the fact is, the more .xml has to be loaded the more slower FGFS runs. That's one issue behind making Paris unusuable for most of our users. Heiko ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel