> Part of the problem is that FlightGear almost always renders ideal > situations for the skydome. > If you look at this picture you see there are situations where white fog > is natural: > http://upload.wikimedia.org/wikipedia/commons/2/2a/St.Gilgen_Panorama_2007-02-22.jpg >But you obviously won't get that with the sun hidden behind a cloudy > sky.
Yes, that was my analysis as well. My point is - the skydome or terrain shader code can't know a priori. But all our weather systems have the relevant information readily available - all we need to do is expose a property which tells the distance fading code how much sunlight is available at a given altitude (below a layer, mountains should fade to dark, above to white for instance). * Thorsten ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Data protection magic? Nope - It's vRanger. Get your free trial download today. http://p.sf.net/sfu/quest-sfdev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel