> So, not only should the curved field be fixed, but there are also many
> more shading parameters available for the top/middle/bottom/shaded
> part of the cloud. See README.3Dclouds for details.

Somehow, that didn't work out for me.

* clouds are now black

(see also
http://flightgear.org/forums/viewtopic.php?f=5&t=7358&start=435#p139537
in the Forum - I'm not the only one with that problem - the common theme
might be an NVIDIA GPU here (?)).

I've temporarily fixed that by setting top_factor and middle_factor to 1.0
- it seems the shader itself is working fine, it just doesn't get the
right values.

* cloud placement altitudes are offset to what they were previously. I had
measured out an offset value for each cloud type which places that cloud
at exactly the right altitude, that's now 3000 ft different from what it
was - something can't be right here...

* the problem that clouds move upward as I increase distance is still
there :-(

On my machine, currently the weather system only produces crap *sigh*  -
rain works randomly, rain and haze are offset from clouds, clouds appear
at unpredictable altitudes...

Maybe we should revert to the previous state till that is sorted out - or
am I a small minority experiencing such problems?

* Thorsten


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