> So, not only should the curved field be fixed, but there are also many > more shading parameters available for the top/middle/bottom/shaded > part of the cloud. See README.3Dclouds for details.
Somehow, that didn't work out for me. * clouds are now black (see also http://flightgear.org/forums/viewtopic.php?f=5&t=7358&start=435#p139537 in the Forum - I'm not the only one with that problem - the common theme might be an NVIDIA GPU here (?)). I've temporarily fixed that by setting top_factor and middle_factor to 1.0 - it seems the shader itself is working fine, it just doesn't get the right values. * cloud placement altitudes are offset to what they were previously. I had measured out an offset value for each cloud type which places that cloud at exactly the right altitude, that's now 3000 ft different from what it was - something can't be right here... * the problem that clouds move upward as I increase distance is still there :-( On my machine, currently the weather system only produces crap *sigh* - rain works randomly, rain and haze are offset from clouds, clouds appear at unpredictable altitudes... Maybe we should revert to the previous state till that is sorted out - or am I a small minority experiencing such problems? * Thorsten ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2dcopy2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel