Hi Stuart, > This should now be fixed, and the clouds should be white once more. > > Thorsten R. - regarding the 3000ft altitude offset problem, can you > check that you haven't got an altitude set for the layer itself?
Offsets as such are okay. I used to have some models with internal coordinates (0,0) at the center of the cloud, some at the bottom, with your rendering engine I can't specify offsets in the *.ac modelw any more, so they go into the code. They should be just something that is measured once and then stays. I've just done a quick check after a pull, and it seems that the curved layer problem is indeed gone :-) I'll have a look at offsets later today, but if they're just different - don't worry. Thanks for the hard work. Side remark: we now seem to have a speed limit: Whenever I exceed ~ 1600 kt with the ufo I get callsign Previous waypoint Cruise Departure airport 0xb85b380 Leg 5 target_speed << 1004.05 speedFraction << 0.00287666 Currecnt speed << 1004 Segmentation fault So I just have to fly very slowly. Don't know where that is coming from... Cheers, * Thorsten ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity and more. Splunk takes this data and makes sense of it. Business sense. IT sense. Common sense. http://p.sf.net/sfu/splunk-d2dcopy1 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel