James,
here is the scenery that I have generated. Te file 33M and i also have a
complwork directory if you would like to look at that but its a +130M
bz2 file
http://dl.dropbox.com/u/3028956/newScenery-YSSY.tar.bz2


Jason


On Sun, 2011-10-23 at 01:46 +0100, James Turner wrote:
> On 23 Oct 2011, at 00:41, Jason Cox wrote:
> 
> > I can now build more scenery but still hit the "spaghetti network"
> > around YSSY. 
> > Was the change that you made only to a 32bit int?
> > What do i need to do to change to 64bit int?
> 
> I'd be pretty suspicious of this - much more likely, there's a bug in my 
> code, than you actually need 64-bit indices. I won't say 'impossible', but I 
> don't think GPUs or OSG actually support indices larger than 32-bits anyway, 
> and even if they did, you'd still bring your GPU to its knees before hitting 
> that limit.
> 
> I have tests for > 2^16 vertices / texture coords, which are all working, 
> which suggests there's 'something else' going on. (Or my tests need to be 
> extended)
> 
> Can you make available, a zip/tarball with your work directories, so I can 
> test locally? Or the produced btg?
> 
> James
> 
> 
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