Hi,

> I know that Thorsten Renk is having to deal with
> some hardware problems, so that he may not be around for sometime.
> Nevertheless, we have been promoting the local weather stuff quite
> exensively, so I would really like to demonstrate it at FSWeekend.

The problem here is that still the 'old' gui is on GIT while the new
rendering system is active, so there is a mismatch.

You have dynamical weather on, and what the system is prepared to do is to
create information for a quadtree structure for a new cloud which doesn't
need or have that structure, so the parameter isn't defined. This doesn't
have a proper fix yet because the problem will disappear on its own when
the option 'dynamical weather' is gone from the gui - in the new system
clouds move with the wind anyway, so there is no need for the opion any
more

I have just started on the new gui, and he first sketch is in my
forum-posted snapshot of the terrain haze shader.

But (as you observed), unfortunately my laptop seems to be gone for good -
apparently the motherboard is dead and can't be fixed locally, so while I
don't really have data loss, it seems I need either a new computer or send
it in, both of which may take a while. Currently I'm sitting on my 8 year
old spare laptop, which is good for emails, but doesn't have either
performance or harddisk space for a Flightgear development environment.

If there are serious problems with Local Weather till I have a new setup,
I can probably comment on many issues without running the code, but I
can't actually maintain or debug the code :-(

Cheers,

* Thorsten


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