Hi Thorsten, > > I have just started on the new gui, and he first sketch is in my > forum-posted snapshot of the terrain haze shader.
Thanks for the explanation. Emilian had already pointed me to the corresponding forum thread. I do have the terrain haze shader in a local branch of fgdata, and did notice your new gui: I just hadn't realized that the key to getting local whether was there. Both the local weather and the terrain haze threads are the ones I follow quite closely, but I missed the part about the dynamic weather option I'll try it tonight. > > But (as you observed), unfortunately my laptop seems to be gone for good - > apparently the motherboard is dead and can't be fixed locally, so while I > don't really have data loss, it seems I need either a new computer or send > it in, both of which may take a while. Currently I'm sitting on my 8 year > old spare laptop, which is good for emails, but doesn't have either > performance or harddisk space for a Flightgear development environment. Good luck! Cheers, Durk ------------------------------------------------------------------------------ Get your Android app more play: Bring it to the BlackBerry PlayBook in minutes. BlackBerry App World™ now supports Android™ Apps for the BlackBerry® PlayBook™. Discover just how easy and simple it is! http://p.sf.net/sfu/android-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel