kreuzritter2000 wrote:

> When we're talking about MSFS and terrain i also want to mention, that
> their regular grid allowed them to use textures that allowed a seamless
> crossover on their borders. So with the right textures choosen, the
> textures matched on the borders.

Ah, well, but, as I understand, this would in summary require dozends
of different textures just to meet the requirements of simple
variations at corner areas, like:


          |
        B |  A
          |------
        B    B

    
          |
        C |  A
     -----|------
        B    B


>From my prspective this approach isn't flexible enough.


> http://www.x-plane.com/wp/wp-content/gallery/more-v10-landscapes/kc-10_13.jpg

I think they're just multi-texturing the transition area between two
adjacent land cover classes - which isn't _that_ simple either, because
you'll have to define carefully which land cover type pairings may
feature a transition area and which ones don't.

Cheers,
        Martin.
-- 
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