On Mon, Dec 5, 2011 at 12:32 PM, Vivian Meazza wrote:
> Emilian and I noticed that the "local" cloud effect files are using render
> bin 10 - thus competing with all other transparent objects, while the
> "global" clouds use render bin 9 - the dedicated cloud bin. We have tried
> moving all the clouds to render-bin 9: Emilian reports a significant gain in
> performance but I see little change here. However, we are not aware of the
> reason for the use of different bins.

The current GIT local weather cloud generation goes through the same code
path as the "global" clouds, and so will use render-bin 9. I suspect those
effect file are used for some fo the more complex clouds that have not been
moved across for various (good) reasons.

The use of a separate render-bin was for performance reasons (in particular
we handle ordering of sprites within the cloud system itself). On my system,
changing to render bin 10 halved frame rates.

> Unfortunately, we are only scratching around the edges for improved
> performance using the existing technique, and really we need to try
> something a bit more radical.

Agreed.

-Stuart

------------------------------------------------------------------------------
All the data continuously generated in your IT infrastructure 
contains a definitive record of customers, application performance, 
security threats, fraudulent activity, and more. Splunk takes this 
data and makes sense of it. IT sense. And common sense.
http://p.sf.net/sfu/splunk-novd2d
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to