On Mon, Dec 5, 2011 at 12:32 PM, Vivian Meazza wrote: > Emilian and I noticed that the "local" cloud effect files are using render > bin 10 - thus competing with all other transparent objects, while the > "global" clouds use render bin 9 - the dedicated cloud bin. We have tried > moving all the clouds to render-bin 9: Emilian reports a significant gain in > performance but I see little change here. However, we are not aware of the > reason for the use of different bins.
The current GIT local weather cloud generation goes through the same code path as the "global" clouds, and so will use render-bin 9. I suspect those effect file are used for some fo the more complex clouds that have not been moved across for various (good) reasons. The use of a separate render-bin was for performance reasons (in particular we handle ordering of sprites within the cloud system itself). On my system, changing to render bin 10 halved frame rates. > Unfortunately, we are only scratching around the edges for improved > performance using the existing technique, and really we need to try > something a bit more radical. Agreed. -Stuart ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel