> De: "Erik Hofman"
> 
> On Mon, 2011-12-12 at 08:38 +0100, Mathias Fröhlich wrote:
> 
> > Also textures are just handed over to OpenGL.
> 
> This reminds me that vegetation uses a texture strip with 8 different
> trees at a size of 256x64 pixels whereas clouds use one texture for
> every cloud (puff) using 256x256 pixels. Maybe that makes a
> difference?
> 
> By the way, both use transparency.

Do they use alpha blending or alpha testing ?

Regards,
-Fred

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