Thorsten, ... snip ... > > 9) Water shader (very impressive!!!) doesn't react to wind/overcast in > Local Weather. Vivian, Emilian - at some point we discussed an interface > of how to pass the situation to the shader. Technically it's really easy > for me to write in any form you like - just tell me where you want to pick > up that info.
We are still looking into this one. At first glance there doesn't seem to be any good reason for the wind not being honoured. The overcast is a problem of interpreting different implementations between Global and Local weather. Now you are back operational we will try to come up with a suggestion in the next couple of days > 10) Skydome scattering shader - is now basically broken in overcast > situations when visibility is low, because the clouds fade rapidly but the > shader doesn't react, so more blue sky is seen when visibility goes down. > In October, I had a near-seamless solution to that involving the ground > haze shader, a modified skydome shader, and modified cloud distance fading > behaviour which did the trick both for local and global weather (which was > also posted in the forum as very experimental feature). Is anyone (Vivian, > Emilian?) still working on that - or should this better go into the next > release? We had some problems with adapting the ground haze shader to the new, universal fog scheme. At the moment, our results are unacceptable for release. We are not clear at this stage if we can do it at all, and we are unlikely to come up with a tested and tuned solution by the 17th. We will continue to work on it in the next few days to come up with a better informed decision on the way ahead. > > All in all, the performance requirements of the current version are weird. > I took my Carrier-Ops flight from Vinson to Nimitz in the F-14b which used > to have good framerate (no terrain) and I ended up with 14 fps. Not really > improved a lot by switching water shader off... I then wanted to know how > far down it'd go in really detailed scenery and used the Lightning to > blast around Hawaii to Maui - with similar cloud coverage I ended up with > twice the framerate and a comfortable 24-30 fps. With the Concorde on the > runway in Seattle, I had a whopping 3 fps (never seen anything this > low...), but the AAr with the F-16 around Las Vegas gave me 34-40 fps > (again in similar clouds). Doesn't agree at all with my previous > experience. > Some "improvements" to the wake of Vinson are likely to have cost some framerate. These can be reverted by selecting a lower quality setting so it should be possible to compare like-with-like. Vivian ------------------------------------------------------------------------------ 10 Tips for Better Server Consolidation Server virtualization is being driven by many needs. But none more important than the need to reduce IT complexity while improving strategic productivity. Learn More! http://www.accelacomm.com/jaw/sdnl/114/51507609/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel