Hi Fred,

On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote:
> Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code
> in SG - maybe I will revert that). But the ultimate goal is to make them
> configurable. All effects would have to be rewritten because the renderer
> have very specialized stages.
> 
> I began writing something about the project here :
> http://wiki.flightgear.org/Project_Rembrandt Sources are in my gitorious
> clones, under the 'project/rembrandt' branches (the few data I changed
> still need to be pushed)

Great! This is on my todo list for a long time now!
We defintely need this multi pass rendering approach!
Many thanks for looking into this!!!

Mathias

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