Hi Fred, On Sunday, December 18, 2011 09:37:04 Frederic Bouvier wrote: > Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code > in SG - maybe I will revert that). But the ultimate goal is to make them > configurable. All effects would have to be rewritten because the renderer > have very specialized stages. > > I began writing something about the project here : > http://wiki.flightgear.org/Project_Rembrandt Sources are in my gitorious > clones, under the 'project/rembrandt' branches (the few data I changed > still need to be pushed)
Great! This is on my todo list for a long time now! We defintely need this multi pass rendering approach! Many thanks for looking into this!!! Mathias ------------------------------------------------------------------------------ Learn Windows Azure Live! Tuesday, Dec 13, 2011 Microsoft is holding a special Learn Windows Azure training event for developers. It will provide a great way to learn Windows Azure and what it provides. You can attend the event by watching it streamed LIVE online. Learn more at http://p.sf.net/sfu/ms-windowsazure _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel