Now I get it. Was looking for that type of rendering for a long time ago. Good luck!

Cheers.

On 18/12/11 09:37, Frederic Bouvier wrote:
Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect code in SG - maybe I will revert that). But the ultimate goal is to make them configurable. All effects would have to be rewritten because the renderer have very specialized stages.

I began writing something about the project here : http://wiki.flightgear.org/Project_Rembrandt Sources are in my gitorious clones, under the 'project/rembrandt' branches (the few data I changed still need to be pushed)

Regards,
-Fred

------------------------------------------------------------------------

    *De: *"Fernando García Liñán" <fernando.ga...@gmail.com>
    *À: *"FlightGear developers discussions"
    <flightgear-devel@lists.sourceforge.net>
    *Envoyé: *Samedi 17 Décembre 2011 22:15:00
    *Objet: *Re: [Flightgear-devel] Announcing Project Rembrandt

    I will be glad to do so! Looks like an interesting project. But I
    still don't get what are you tweaking. The C++ code, shaders,
    effects? Or is it a completly new SGSubsystem?

    2011/12/17 Frederic Bouvier <fredfgf...@free.fr
    <mailto:fredfgf...@free.fr>>

        You may want to contribute to the project


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