Now I get it. Was looking for that type of rendering for a long time
ago. Good luck!
Cheers.
On 18/12/11 09:37, Frederic Bouvier wrote:
Shaders in C++ code (CameraGroup.*xx, renderer.cxx, and in the effect
code in SG - maybe I will revert that). But the ultimate goal is to
make them configurable.
All effects would have to be rewritten because the renderer have very
specialized stages.
I began writing something about the project here :
http://wiki.flightgear.org/Project_Rembrandt
Sources are in my gitorious clones, under the 'project/rembrandt'
branches (the few data I changed still need to be pushed)
Regards,
-Fred
------------------------------------------------------------------------
*De: *"Fernando García Liñán" <fernando.ga...@gmail.com>
*À: *"FlightGear developers discussions"
<flightgear-devel@lists.sourceforge.net>
*Envoyé: *Samedi 17 Décembre 2011 22:15:00
*Objet: *Re: [Flightgear-devel] Announcing Project Rembrandt
I will be glad to do so! Looks like an interesting project. But I
still don't get what are you tweaking. The C++ code, shaders,
effects? Or is it a completly new SGSubsystem?
2011/12/17 Frederic Bouvier <fredfgf...@free.fr
<mailto:fredfgf...@free.fr>>
You may want to contribute to the project
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