Hi everybody, Heiko, I have built flightgear from git next branch, using OSG stable release 3.0.1. Everything loads correctly from fgdata, the shading looks beautiful. I can now test my changes with an up-to-date release. I have one question: how often should I fetch and recompile, considering that I am only working on the model and the instruments, not the FDM?
Unfortunately, my card doesn't support OpenGL 2.0 and I am getting glLinkProgram "" Failed. I don't have this error when running the 2.4.0. I guess this is due to the version change of the OSG libraries. Does it mean that 2.6.0 will never run on my graphics card? [GeForce 7050 PV, 195.36.24 driver, glx ver. 1.4] I have made minor changes to the cockpit geometry. Centered the clock and the EGT instrument in Model/c172p.xml. I have cloned fgdata on gitorious and sent a merge request. This is for me to check that I understand the workflow with git. Last question: the wiki http://wiki.flightgear.org/Building_FlightGear_-_Linux is not up to date regarding how to build from git. It talks about running autogen.sh and configure. These are only to be found in the master branch. I built simgear and flightgear with ccmake with the method described for compiling OSG. Should I update the wiki, add a paragraph on ccmake? Thank you. I am waiting for your comments. Stephan. ------------------------------------------------------------------------------ Write once. Port to many. Get the SDK and tools to simplify cross-platform app development. Create new or port existing apps to sell to consumers worldwide. Explore the Intel AppUpSM program developer opportunity. appdeveloper.intel.com/join http://p.sf.net/sfu/intel-appdev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel