Hi everybody,
Heiko, I have built flightgear from git next branch, using OSG stable release 
3.0.1. Everything loads correctly from fgdata, the shading looks beautiful. I 
can now test my changes with an up-to-date release. I have one question: how 
often should I fetch and recompile, considering that I am only working on the 
model and the instruments, not the FDM?

Unfortunately, my card doesn't support OpenGL 2.0 and I am getting 
glLinkProgram "" Failed. I don't have this error when running the 2.4.0. I 
guess this is due to the version change of the OSG libraries. Does it mean that 
2.6.0 will never run on my graphics card? [GeForce 7050 PV, 195.36.24 driver, 
glx ver. 1.4]

I have made minor changes to the cockpit geometry. Centered the clock and the 
EGT instrument in Model/c172p.xml. I have cloned fgdata on gitorious and sent a 
merge request.  This is for me to check that I understand the workflow with git.

Last question: the wiki http://wiki.flightgear.org/Building_FlightGear_-_Linux 
is not up to date regarding how to build from git. It talks about running 
autogen.sh and configure. These are only to be found in the master branch. I 
built simgear and flightgear with ccmake with the method described for 
compiling OSG. Should I update the wiki, add a paragraph on ccmake?

Thank you. I am waiting for your comments.

Stephan.


                                          
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