Hi Stephan, On Wed, Jan 4, 2012 at 8:07 PM, Stephan Bourgeois wrote: > Hello everybody, > > I have a new Altimeter ready for the c172p cockpit. However, I have a few > questions regarding the panel illumination. > > 1. All the current instruments, except the AI (gyro) have illuminated knobs. > Should I keep this with any new instrument?
Yes please. It may not be completely realistic, but as we don't have real cockpit illumination, or a virtual flashlight (!), we've got to cheat slightly to make the aircraft usable. > 2. I have problems with materials that don't use a texture map. Even when the > light-control is "off", standard AC3D materials seem tohave a white > illumination. The illumination turns orange as the light-control is turned > up. I was hoping to replace the grey texture map on knobs with a standard > AC3D material. > > Has anyone else experienced such a problem? I recall a while ago a recommendation from one of our graphics gurus that it is more efficient to use textures rather than a number of different objects without texture maps. I would suggest just using a texture map in this case to avoid the problem. -Stuart ------------------------------------------------------------------------------ Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel